San Diego, CA
While being a designer is always my main focus, I've had the opportunity to continually grow my public facing skill set. I've traveled extensively for some of the titles I've worked on as a "face of the game".
Level Design is how I started my career in video game development. My specialty is in 1st/3rd Person Shooter levels but I've also designed traditional MOBA levels before as well.
My general Game Design experience is quite vast as I've worked on many aspects of game development. Progression systems, economies, game modes, combat mechanics, and much more.